P+ - Giga Bowser - Subaction - AttackDash

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Stats

IASA: 56
Hitboxes active: 11-18, 26-30
Hitbox set 0 hits: 11, 26
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 15 70 80 80 Normal Kick 10 8 7
0 1 15 70 80 80 Normal Kick 10 8 7

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 13 120 43 80 Normal Kick 10 7 7
0 1 13 120 43 80 Normal Kick 10 7 7

Frames:26-30

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 9 80 30 80 Bury Kick 3 6 5
0 1 9 80 30 80 Bury Kick 3 6 5
0 2 9 80 30 80 Bury Kick 3 6 5
0 3 9 80 30 80 Bury Kick 3 6 5

Scripts

Main

  1. Armor { armor_type: Unknown(4), tolerance: 40.0 }
  2. AsyncWait(10.0)
  3. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  4. Subroutine(0xc8b8)
  5. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 70, size: 12.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 70, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(4.0)
  8. RemoveFlashEffect
  9. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 10, bkb: 120, size: 12.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 10, bkb: 120, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(4.0)
  12. Armor { armor_type: None, tolerance: 0.0 }
  13. DeleteAllHitBoxes
  14. AsyncWait(25.0)
  15. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 7.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: -8.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  19. AsyncWait(30.0)
  20. DeleteAllHitBoxes
  21. AsyncWait(55.0)
  22. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(25.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.9989333, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundVoiceLow
  2. SyncWait(10.0)
  3. SoundEffect1(55)
  4. SyncWait(5.0)
  5. SoundEffect1(114)
  6. SyncWait(1.0)
  7. SoundEffect1(115)
  8. SyncWait(15.0)
  9. SoundEffect1(6624)
  10. SyncWait(25.0)
  11. SoundEffect1(6661)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(10.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(27.0)
  5. ScreenShake { magnitude: 2 }
  6. Rumble { unk1: 14, unk2: 0 }