P+ - Giga Bowser - Subaction - AttackDash
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Stats
IASA: |
56 |
Hitboxes active: |
11-18, 26-30 |
Hitbox set 0 hits: |
11, 26 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
70 |
80 |
80 |
Normal |
Kick |
10 |
8 |
7 |
|
0 |
1 |
15 |
70 |
80 |
80 |
Normal |
Kick |
10 |
8 |
7 |
|
Frames:15-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
120 |
43 |
80 |
Normal |
Kick |
10 |
7 |
7 |
|
0 |
1 |
13 |
120 |
43 |
80 |
Normal |
Kick |
10 |
7 |
7 |
|
Frames:26-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
30 |
80 |
Bury |
Kick |
3 |
6 |
5 |
|
0 |
1 |
9 |
80 |
30 |
80 |
Bury |
Kick |
3 |
6 |
5 |
|
0 |
2 |
9 |
80 |
30 |
80 |
Bury |
Kick |
3 |
6 |
5 |
|
0 |
3 |
9 |
80 |
30 |
80 |
Bury |
Kick |
3 |
6 |
5 |
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Scripts
Main
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- AsyncWait(10.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- Subroutine(0xc8b8)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 70, size: 12.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 70, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- RemoveFlashEffect
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 10, bkb: 120, size: 12.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 10, bkb: 120, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(25.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 7.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 3, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 8.399983, z_offset: -8.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- AsyncWait(55.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.9989333, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundVoiceLow
- SyncWait(10.0)
- SoundEffect1(55)
- SyncWait(5.0)
- SoundEffect1(114)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(15.0)
- SoundEffect1(6624)
- SyncWait(25.0)
- SoundEffect1(6661)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(27.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }